Thursday 12 May 2011

How To Modify Hair With Poser Software

Poser is a 3D software rendering engine that can depict a human figure in a rather life-like form by being three-dimensional. This program allows an easy interface for renderers. Usually, 3D renderers use other modeling software like 3DS Max or Maya to model the human figure then use the Poser software to modify the model.

If you’re already half-way through completion of your human figure, you can create various looks for your figure by modifying the hair. In real life, hair can change a person’s appearance tremendously. It would be the same with 3D figures. Poser can accomplish that task. Read on to have the know-how on modifying hair using the program.

* Start the Poser program. If you made the figure using other types of modeling software, open Poser program and load the figure on the screen by using the “import” tool. If you already made your figure using the Poser program, just open the file and load it. Once the figure is loaded, change the view into face camera. This way, you are focused on the hair.
* Choose a hairstyle. Before modifying the hair, you need to select the growth hair guide. This guide will tell you how the hair is going to grow. Some renderers use pre-designed hair styles that are presets in the program. Switch to the “hair room” and click on the pull down menus for hair. Once you click on a preset style, your figure should automatically update. You may use the hair style tool as well. This tool has the options of designing the hair by bending, shaping and even twisting it.
* Adjust the length of the hair. You can adjust the length of the hair by using the hair length parameters. If you want to have it longer, use the length variance parameter. Adjust how the hair grows by pulling it back, down or pulling it at the side. It would depend on your preference.
* Control the density of the hair. Hair looks better when it is densely populated. Check the selection “show populated” to display on screen how thick the hair would appear. Adjust the density by using the hair density level. Move the level to the right to increase the density and move the level to the left to decrease it. Generally, density controls how many hair strands your model should have.

Another control under the “show populated parameters" is the kink strength. This gives you the freedom to modify how straight or curly the hair can be. The clumpiness control shows how the hair is clumped together. Remember that hair doesn’t really clump together unless it is held by a tie or a ribbon.

* Control dynamics. Hair dynamics pertain to the movement of the hair you want your figure to have. For example, you want hair to fall flat on its face then you can increase or decrease the gravity level.


As long as you have a particular hair style in mind, modifying your model’s hair would be an easy breeze. Just remember to be as close to real life when modifying the hair and be very patient when working on the controls – it takes a lot of time to modify these details. Lastly, never forget to save your work! Click on the “save” button from time to time, the last thing you want is losing your hard work.

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